Game Trailer:
Game Story:
AURA: Fate of The Ages
Aura appeared on the gaming scene without much prior notice. Though the Streko-graphics site provided a wealth of early information about the look and plot line of the game, where did Aura come from? To answer that question, there is a great story at the site. Imagine a group of friends and colleagues sitting around a fire. One person begins to spin a tale, others chime in and then someone begins to sketch. Things carry on from there and the next thing you know they had a serious game proposal. The end result was Aura: Fate of the Ages. I really liked this bit of history. This is creativity at its best. A story told that picks up heart and new substance as one after the other adds their piece. It is a pleasant image. So how did this collaborative effort work out? Very well actually and here’s why…
Windows® 98SE/ME/2000/XP
800 MHz Pentium® III (or Higher)
64 MB RAM (128 MB Recommended)
1.3 GB Hard Disk Space ( 2.4GB Recommended)
32 MB DirectX 8/9 Compatible 3D Video Card (or Higher)
DirectX 8.1
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