Game Trailer:
Game Story:
Plot
The player starts straight into the
action, at a circuit race driving a uniquely styled Honda Integra Type R with
wide body kit, easily winning over his opponents...only to be woken up by
Samantha from his daydreaming.
Samantha is the player's friend in
the new country; she shows the player how the console with the races works,
who's who, and makes fun of the player's car. Eddie (and his orange-metallic
Nissan Skyline R34), is the leader of the Eastsiders and current top racer of
the streets, and Melissa is his girlfriend.
Time passes, races are won. The
player meets other racers, and eventually gathers a small list of nemeses that
continually challenge him and are defeated. He's introduced to TJ, who promises
unique vehicle upgrades in exchange of beating time trial challenges; Samantha
does the same from time to time, offering unique visual modifications instead.
The player's successive victories
don't impress Eddie. First, he mocks the player's skill, saying he has a long
way to go to 'roll his streets'. Later in the game, the player builds enough
hype to be too hard to ignore, so Eddie challenges him to beat Samantha in a
sprint race before coming after him; the player's willingness in going for it
infuriates her. Samantha totals her Civic's engine trying to beat the player,
unsuccessfully. TJ takes the junked car for himself after the event.
When the player comes close to
reaching #1 in all kinds of races, Eddie tries to once again get rid of his
rival. Around the same time, the Player sees TJ in Samantha's recovered car,
now working again, but has been vandalized. Both run a circuit race worth the
other's vehicle, which the player wins. The player returns the car to Samantha
to make amends, and she gives the player a choice of a wide body kit for his
car.
Right after the touching moment,
Eddie challenges the player and loses, like everyone else who ever challenged
the player so far. Before any victory can be sung, a mysterious, legendary
silver Nissan 350Z challenges the player for a last run through the Market
Street circuit. A challenger who, after being beaten by the player, is revealed
to be Eddie's girlfriend, Melissa.
That event solidifies the player's
status as the new best underground racer in the city.
Gameplay
Circuit:
Is a standard race that involves
racing with up to four opponents' cars around a loop track for one lap or more,
and is the main mode of the game. For about the last 4 races of underground mode,
the number of players decreases to only 1 rival, and the number of laps reach
up to seven (Endurance Race)
Knockout Mode:
Is similar to previous Need for
Speed titles, involves "knocking out" the last racer who passes
the starting line in each lap until the final leader of the race remains, and
wins the race. In the case of Underground, Knockout sessions have a
maximum of three laps for four racers.
Sprint:
Mode is a variation on the Circuit
mode, where the contestants race in a point-to-point track instead of loop
tracks. These races are typically shorter than "circuits" (with a
maximum of 8 km in length), so players are required to be more cautious of
any mistakes during racing.
Drifting:
Is the most challenging and
technical aspect of the game. Drifting is when during a race you intentionally
slide around a corner at high speeds. Drift mode consists of one player in a
short loop track, where the objective is to collect as many points as possible
by drifting along the track. The player competes with three other contestants,
who appear to accumulate scores along with the player during the drift session.
The player would be required to beat these scores in order to obtain top
positions.
Bonuses are awarded for players who
drift in the outer borders of the track, drift vertically, or perform
chained-drifting (continuous drifting by constantly steering the vehicle during
drifts to maintain speed); if the player succeeds in ending a drift without
collisions onto the sides of the track, the collected points are added into the
score, otherwise, the collected points are cancelled.
Drift mode is the only type of
racing where time taken to complete the track does not matter, since players
are given the freedom to complete the allocated number laps at their own pace.
This may explain the absence of nitrous oxide in this mode, since it serves no
apparent purpose in this situation.
Drag racing:
Is the second most technical form of
race in the game. It involves racing against one or three cars on typically
straight tracks, and attempting to obtain top positions to win. In order to
master Drag mode, players must employ good timing and reflexes for gear
shifting, redlining, overtaking, and the use of nitrous oxide boosts;Because
the player is going to put the engine to its limits the mode places particular
emphasis in monitoring the tachometer during races, which is enlarged and
situated on the leftmost portion of the screen. Steering in this mode is
simplified to simply allow for lane changes, while the computer handles the
steering along the lanes, and the player focuses more on maintaining an optimum
speed for the car.
Two conditions will result in
players being forfeited during a drag race: head-on collisions with an
opponent, barriers, traffic cars or dividers (being 'Totaled'); or blown
engines as a result from prolonged redlining and the subsequent overheating of
the engine.
Car customization
In the "Car Customization"
menu, cars can be altered with performance upgrades and visual upgrades, such
as paint colors and body kits.
Players have the ability to increase
their car’s performance by applying performance upgrades to the car. The player
can upgrade their car's engine, drivetrain, suspension, tires, engine control
unit (ECU) as well as add nitrous oxide, turbo chargers, and reduce the car’s
weight (in the form of "weight reduction packages"). These upgrades
can be bought only after winning races.
OS: Windows 98/ME/2000/XP
Processor: Pentium 3 @ 700 MHz
Memory: 256 Mb
Hard Drive: 2 Gb free
Video Memory: 32 Mb
Sound Card: DirectX Compatible
DirectX: 9.0
Keyboard
Mouse
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