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Need for Speed High Stakes


 Game Trailer:

Game Story:

Gameplay


As in its predecessor, Need for Speed III: Hot Pursuit, High Stakes retains standard races and police pursuits in game, as well as introducing a new form of tournament (High Stakes), and two new pursuit modes (Getaway and Time Trap). The game also introduces a Career Mode, as described in the subsequent section. The physics are improved compared to those in Hot Pursuit, which included for the first time damage modelling which affects both the appearance and performance of a given vehicle.

Career Mode


Career Mode has a chronological set of tournaments that challenges the player to complete a set of races for trophies to unlock bonus cars and tracks. This incorporates a monetary reward system that allows a player to purchase vehicles, performance upgrades, and repairs with the money they earn by winning tournaments. In addition, most "Tiers" (selection of 1 to 5 individual competitions) require that the player compete against one opponent in a "High Stakes" race, where they bet their current car. There are more tournaments on the PC version, and they are different from the console one - for example, the PS version separates the Career into two separate modes, Tournament and Special Event, with the second being optional.

High Stakes Mode


High Stakes race is a challenge, wherein the winner of the race will obtain the loser's car, while the loser loses his car. On PlayStation it is a separate 2-Player mode, which required 2 memory cards inserted and deleted the loser's car immediately after the race to prevent re-loading. On the PC version, High Stakes races are only found in Career Mode, where most Tiers include at least one High Stakes race mode, where the player bets their car against an opponent with a car of similar performance. The player must own more than one car to participate in a High Stakes race.

Hot Pursuit Mode

Hot Pursuit mode, which was first introduced in the first game, remains in High Stakes. There are three modes in total, two of which were new to the series.

  • Classic: Classic mode is essentially similar to the Pursuit mode in Need For Speed 3, which allows the player to race against another opponent in a track filled with police cars, or drive as a police to arrest all the racers in an event.
  • Getaway: High Stakes introduces Getaway mode, in which the player must evade the police alone within a set amount of time, or if the player plays as a policeman, they must arrest the speeder in a certain amount of time. If the speeder has not been arrested when the time is up (whether the player is a speeder or a cop), the player has the option to quit to the Race Results menu or to continue play for as long as possible. The PC set amount of time is 2 minutes.
  • Time Trap: There is also a new Time Trap mode, in which a player, as the racer, is required to complete a race within a set amount of time; while playing as the police, a player is required to arrest all racers within a similar time limit. In the Play Station version, you have to arrest 10 speeders within a set amount of time. The player there can also call for backup - a feature not available in the PC version, as well as setting up spike strips and road blocks is different from the PC version. In multiplayer Pursuit Mode, the players can either race against the police, become cops themselves or, alternatively, one player can be the cop and the other can be the speeder. Also in the PlayStation version, if the player is the police, his/her car will not be at the starting line behind the speeder, like it is in the PC version, but instead at various hotspots, like the AI police.

Damage engine and upgrades


Another innovation is the introduction of damage models. The player's car, those of the opponents, traffic and police vehicles are susceptible to physical and visual damage, ranging from broken taillights, wobbling wheels and a dented bodywork, to performance penalties in the form of damaged suspensions or a battered engine. Such damages are easily inflicted by hitting objects (including signboards), landing too hard, or rolling over, and may hamper their performance and victory in races. Vehicle damage can be toggled on or off in standard modes, but Career mode permanently enables this feature, requiring the player to spend cash on any repairs after completing a race in the tournament. This mode also allows players, for the first time in the franchise, to upgrade cars, although the feature simply consists of switching between three upgrade levels for each car, each differently affecting the performance and look of the vehicle. In the PlayStation version, damage is a bit different in some areas from its PC counterpart. Unlike the PC version, the different damage includes losing spoilers and lightbars on Police Cars, which would automatically turn them into Slicktop units. Also, unlike the PC version, damage is automatically repaired in Tournament and Special Events modes, depending if there is enough money in the player's account after the race.

Race Tracks


The race tracks in Need for Speed: High Stakes are from seven races with three extra ones called "Raceways", they are:

  • Landstrasse, Germany
  • Route Adonf, France
  • Kindiak Park, Canada
  • Durham Road, Australia (England in some of the PS1 versions)
  • Celtic Ruins, Scotland
  • Dolphin Cove, U.S.A
  • Snowy Ridge, U.S.A
  • Raceway, Italy
  • Raceway 2, U.S.A
  • Raceway 3, Spain

 OS: Windows 95/98
Processor: Pentium @ 200 MHz
Memory: 32 Mb
Hard Drive: 400 Mb free
Video Memory: 2 Mb
Sound Card: DirectX Compatible
Keyboard
Mouse
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