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Alan Wake




Game Trailer:

Game Story:

Gameplay

Alan Wake is a third-person shooter, described by its developers as a combination of "the mind of a psychological thriller", and "the body of a cinematic action game". In interviews, the game's creators hold that the game does not belong squarely in the survival horror video game genre. The game is primarily set in the fictional idyllic small town of Bright Falls, Washington. The main gameplay happens in various areas of Bright Falls – such as the forest, a national park, or a farm – during the nighttime; these are punctuated by calmer, non-combative sequences set during the day. The player controls the eponymous protagonist, Alan Wake.

In the game, a "darkness" is taking over humans, animals and objects. Humans possessed by the darkness, called the "Taken", are murderous enemies that attack Wake, wielding weapons of their own, such as mallets and chainsaws. They vary by speed, size, and the amount of damage they can take, and some can even teleport between short distances. Besides the Taken, the player has to combat flocks of ravens, and animated poltergeist objects.

As the enemies are protected by a shield of darkness, light plays a significant role in fighting them, while controlling the protagonist in the dark. For example, Taken are initially impervious to attack, and can only be killed or injured with a firearm when exposed to light, which burns away the darkness. Therefore, there is significant emphasis on flashlights and other hand-held lights being used in conjunction with conventional weapons, such as a revolver or a shotgun. The beam of these lights acts as a reticle. Such hand-held lights can be boosted, which destroys the darkness faster, but also reduces the battery level of the light. Besides the conventional shooter gameplay need for reloading ammunition, the player also has to insert fresh batteries into the flashlight when they run out, or wait for it to recharge slowly. The strength of the darkness protecting an enemy can vary between Taken. The amount of darkness remaining is represented by a corona of light that appears when aiming at an enemy, and a stronger darkness may recharge over time.When a Taken is finally destroyed, it disappears.

The player is often encouraged to take advantage of environmental light sources and placing, and to use other light-based weapons and accessories, such as flare guns, hand-held flares and flash bangs. Wake can use searchlights to take out massive waves of possessed enemies. Streetlights and other light stands can provide a safe haven, which the Taken cannot enter, and will regenerate the character's health very rapidly. Otherwise, health regenerates slowly with time, when not taking any damage. In certain sections of the game, it is possible to use a car to traverse between locations in Bright Falls. When in a car, the player can run down Taken on the road, or boost the vehicle's headlights to destroy them.

A major element of gameplay is the optional discovery and collection of manuscript pages from Alan Wake's latest novel—Departure. Wake does not remember writing this book, but it seems that its storyline is coming to life around him. These readable manuscript pages are scattered around the game world, out of chronological order; they often describe scenes that have yet to occur and act as warning and instructions for proceeding through upcoming challenges. Other optional collectibles include coffee thermoses scattered around the game world (100 in all), as well as discovering television sets which show different episodes of the fictional Night Springs series, radios airing talk and music from Bright Falls' local radio station, and textual signs around the town. The radio shows and signs provide a deeper understanding of the town's history and culture. The game's DLC episodes introduce other collectibles, such as alarm clocks, and video game boxes.
 Windows XP, Windows Vista or Windows 7 OS
AMD Athlon X2 2.8 GHz, or Intel Core 2 Duo 2GHz CPU
2 GB RAM
512MB Video RAM w/ Direct X 10 support (ATI Radeon 3650, 4450, 5550, 6450 or higher; GeForce 8600GT, 9500GT, GT120, GT430, GT520 or higher) GPU
Windows XP with Direct X 9.0c * Direct X 9.0C compliant sound card
8 GB free hard disk space
Mouse and keyboard, Xbox 360 controller also supported
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AGON The Mysterious Codex





Game Trailer:

Game Story:

Plot

  • Episode 1 - London Scene

In 1903, Professor Samuel Hunt receives a mysterious letter and the first page of a Codex. The page makes references to a demonic 'Black King' and to several board games. The letter mentions the Black King is linked to an artifact in the museum. Hunt informs his close friend, Dr Thomas Smythe, about the artifact, and with Smythe's help, locates the artifact in the stores. Hidden in the artifact is a stone with coordinates and a name written on it, pinpointing a location in Lapland and a family named Vainio. Hunt decides to travel to the twelve locations mentioned in the codex, and find the games, leaving Smythe behind to find out what he can about the Codex.
  • Episode 2 - Adventures in Lapland

Arriving in Lapland, Professor Hunt has to find the last descendant of the Vainio family and the board game owned by the family. The story is told in the format of 'Acts', beginning with the player attempting to find a way to the nearby village. Secondly, he must gain the trust of the villagers to find Vainio's whereabouts. Thirdly, he has to find his way across the icy wastes beyond the river to Vainio's hut. The final act involves playing Vainio at the game of Tablut and winning.
  • Episode 3 - Pirates of Madagascar

The stone Vainio gave to Hunt takes him to Madagascar, searching for a certain Rakotonorivelo, who owns the next board game. However, Rakotonorivelo is the chief of the nearby village, and his treasure has been stolen by an English pirate, who is still on the island. Hunt has to find the pirate, and from him learn the location of the chief's hidden treasure, which is the chief's board game, Fanorona.
  • Episode 4 - The Lost Sword of Toledo

Whilst travelling to Toledo, Spain, Hunt receives a letter from Smythe informing him that the codex pages he has recovered in the previous episodes are fakes. He can do little but continue to Toledo, where he discovers the owner of the board game he is searching for, a young man known for his honesty, has been imprisoned on charges of theft of an ornamental sword. Hunt attempte to prove his innocence, and recover the lost sword to play Francisco Candelas at Alquerque.

Games

The episodes are available separately on download, and in anthology form on disc.
  • The Mysterious Codex - Includes episodes 1-3.
  • The Lost Sword of Toledo - Includes episode 4.

 CPU:800 MHz Pentium(R) III or equivalent processor
RAM:128 MB
VGA:32 MB Direct X(R) 8.0 Compatible 3D (Geforce 2 or equal)
DX:Direct X 8.0
OS:Windows(R) 98/ME/2000/XP
Sound:Direct X(R) Compatible Sound Card + Stereo Speakers or Earphones 
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RAR File Password:
pcgameshaven

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The Adventures of Tintin





Game Trailer:

Game Story:

Plot

A plane, carrying Tintin, a young journalist from Brussels, Captain Haddock, a sea captain and Tintin's dog Snowy, is hit by lightning and crash lands in a desert, knocking Tintin, Snowy and Haddock unconscious.

The game then shifts to the previous day, where Tintin and Snowy are looking around a market. Tintin purchases a model ship, which another man tries to purchase from him, but fails. The man who sold it to him brings him to a friend of his who is a ship expert, who tells Tintin that the ship is called the Unicorn, a galleon which belonged to Sir Francis Haddock. The ship expert gives Tintin a book, and Tintin learns that the ship (which was a part of Charles II's fleet) was on its way from Barbados to Europe when it was attacked by Red Rackham. Rather than be boarded, Sir Francis scuttled the ship and fled. Tintin then takes it to a back alley to examine it, finding a scroll hidden in it, which contains a strange poem about three ships. Suddenly, he is attacked by some men, who steal the ship. Tintin gives the scroll to Snowy, who sniffs one of the men's hats, and leads Tintin to Marlinspike Hall. There, he meets the man who had attempted to get the boat in the market, one of the Bird brothers. The brothers chase after Tintin, attempting to get the scroll, but they are knocked unconscious by a man named Allan and his men. Allan then knocks Tintin unconscious as well.

Tintin wakes up on a ship called the Karaboudjan, but is freed by Snowy. Realising that Allan has stolen the scroll, Tintin goes to find him. However, he inadvertently climbs into the cabin of the original captain of the ship, who gives Tintin directions on how to find Allan. Tintin confronts Allan, who reveals that the former captain is a Haddock, and an ancestor of Sir Francis. Tintin manages to get the scroll from Allan and brings it to Captain Haddock, who agrees to tell Tintin the story of his ancestor.

The Unicorn was an enormous galleon that transported goods from various places to Europe. On the trip when it was attacked by Red Rackham, it was carrying gold, coins, diamonds and other precious treasures. Rackham and his men had attacked the Unicorn hoping to steal the treasure. As Haddock re-enacts the sword fighting of his ancestor, he destroys some electric cables, setting fire to the cabin, which ultimately causes the ship to sink. Tintin, Snowy and Haddock manage to escape and climb onto a seaplane. The rest of the crew also survives, and they too board the plane and escape.

The game then picks up where the first scene left off, as Tintin, Haddock and Snowy wake up in the desert at the scene of the plane crash. Two men approach them in a motorcycle with a side car. They are Allan's men, and plan to bring Tintin back to the city of Baghar to meet with Allan's "boss." However, Haddock knocks them unconscious and he, Tintin and Snowy steal their motorcycle and head to Baghar to continue their quest to stop Allan. In Bagghar, they discover that the rich Omar Ben Salaad has the third model Unicorn. After getting in to his palace,they meet Bianca Castafiore, who is staging a concert in the palace. Tintin finds out that Salaad wants to get the third scroll and that he is in fact Allan's "boss". After a fight with Allan, Tintin gets the third scroll and heads off to Brittany, where he and Captain earlier identified as Sir Francis Haddock's hideout. Learning that the scroll contains the coordinates of the treasure of Red Rackham, Tintin and Haddock plan to head there, but Haddock is kidnapped by Allan, who uses him as a hostage to get the scrolls. After rescuing Haddock, Tintin discovers that the treasure is hidden within Marlinspike Hall. There they find the treasure and Thomson and Thompson arrest Allan and his men.

Android and iOS versions Tintin purchases a model ship from a stall, when another man approaches and offers to buy the ship from Tintin, but fails. The stall owner tells Tintin the man's name is Sakharine, and that he has come to market for a few weeks to buy antiquities. Shortly afterwards, the ship is stolen from Tintin, so he and Snowy decide to head to Sakharine's home, Marlinspike Hall, to investigate. Tintin finds his stolen ship, but realises that the one he has found is slightly different from his.

On the way home, he is kidnapped and taken aboard the Karaboudjan, a steam ship heading for Baghar, a city located in North Africa. Tintin escapes from his cell and meets Captain Haddock, the original captain of the ship, who has been imprisoned by Sakharine after he took over the ship and bribed Haddock's crew into working for him. Haddock helps Tintin and Snowy escape, but as they are at sea in a lifeboat, they are attacked by a sea-plane sent by Sakharine, but Tintin is able to damage the plane. Tintin and Haddock hold the pilot captive and fly away, but crash-land in the desert after the plane is struck by lightning. As they tiredly travel through the desert, Haddock tells Tintin about his ancestor Sir Francis Haddock, who was the captain of the Unicorn, but he was attacked by Red Rackham, who wanted Haddock's treasure. Haddock decided to scuttle the ship and escape in a life-boat.

Tintin and Haddock eventually fall unconscious because of lack of water and the heat. Tintin wakes up to find himself in Fort Salaad, an outpost a few days away from Baghar. There he meets Liteunant Hank Morris, who tells Tintin that Haddock, who had been angry and violent, is currently in the barracks unconscious. Tintin asks Hank permission to use the telegraph, sending a message before joing some soldiers on a caravan to Baghar with Haddock and Snowy.
There, Sakharine has joined an opera owned by a rich man named Ben Salaad who has the third miniature ship, which is hidden in his opera house. Having received Tintin's telegram, Thomson and Thompson prepare an arrest outside the opera house while Tintin and Haddock sneak in. Tintin makes it to the walkways under the ceiling and finds that one of Haddock's old crewmen has gotten the miniature ship. Haddock reveals himself to Sakharine and challenges him to a fight. Chaos enuses on the stage and walkways. They fight across the stage, much to the surprise of Ben Salaad and the audience. Tintin defeats Sakharine's crew, and jumps off the walkway down onto the stage to help Haddock. Snowy pursues Sakharine's pet crow and holds on to its feet, getting the miniature ship in the process. Sakharine attempts to kill Tintin, but Haddock hits him in the head, knocking him unconscious. Tintin, Haddock and Snowy all receive a loud applause from the audience.

After hearing Tintin, Haddock and Snowy's story, Salaad gives them the ship and the scroll, telling them that they can take it with them to find the treasure, and thus giving Tintin and Haddock an excuse for another adventure.

Gameplay

The game is predominantly a platformer. The player controls Tintin most of the time, but can also control Snowy, and in the final battle, the player controls Haddock. Snowy has the ability to follow the scent of Tintin, rats and other humans and creatures, and can also scare harmful creatures away with a bark. Tintin can punch enemies and climb ladders, and can also pilot planes and motorcycles. Tintin only can attack using punches, whereas Haddock can also use a sword to fight, Sir Fracnis also having this ability as well. Snowy can bark to scare away rats and other animals.

In the IOS and Android versions, there are several differences. The game doesn't include side-scrolling views. Instead, it uses the usual behind-the-player view. The player can press and hold the Sprint button to run, and hold the Stealth button to crawl silently and carefully. The player cannot attack, but can also tap and swipe buttons on the screen to do attack moves. In the Sir Francis levels, the player is able to fire cannons and sword fight. The sword fights are played using a side-view, and are use finger swipes to attack, block and dodge. Players also tap objects to use them.
 Supported OS: Windows XP (SP3) / Windows Vista (SP2) / Windows 7
Processor: 2 GHz Intel Core Duo or higher
RAM: 1 GB Windows XP / 2 GB Windows Vista, 2 GB Windows 7 (4 GB Recommended)
Video Card: 256 MB DirectX 9.0c-compatible or higher
Sound Card: XAudio 2-compatible
Hard Drive Space: 8 GB
Peripherals Supported: Windows-compliant keyboard, mouse, option controller 

Internet Connection: During installation and/or the first launch, an online connection is required to activate the game. 
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Aura Fate of the Ages




 Game Trailer:

Game Story:

 AURA: Fate of The Ages

Aura appeared on the gaming scene without much prior notice. Though the Streko-graphics site provided a wealth of early information about the look and plot line of the game, where did Aura come from?  To answer that question, there is a great story at the site. Imagine a group of friends and colleagues sitting around a fire. One person begins to spin a tale, others chime in and then someone begins to sketch. Things carry on from there and the next thing you know they had a serious game proposal. The end result was Aura: Fate of the Ages. I really liked this bit of history. This is creativity at its best. A story told that picks up heart and new substance as one after the other adds their piece. It is a pleasant image. So how did this collaborative effort work out? Very well actually and here’s why…

Windows® 98SE/ME/2000/XP
 800 MHz Pentium® III (or Higher)
 64 MB RAM (128 MB Recommended)
 1.3 GB Hard Disk Space ( 2.4GB Recommended)
 32 MB DirectX 8/9 Compatible 3D Video Card (or Higher)
 DirectX 8.1 
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