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Apache Air Assault

Game Story:

 Plot 

Apache: Air Assault - a new simulator of a perfect attack helicopter Apache AH-64D Longbow. You - one of the members of an elite team to combat terrorism. Your task - to destroy the enemy and not give him a chance to implement their evil plans. Take part in a variety of tasks, divided into three exciting episodes. Try to imagine all the features of the picturesque countryside of Africa, Central Asia and Central America. You will become not just a soldier, and the avenging right hand of "democracy"! In the development of Apache: Air Assault have been involved all the latest technology. Thanks to the advanced mode of choice, you can set the desired level of play, depending on your skills. "Training mode" - user-friendly control, immediately will try his hand at the center of the fighting. "Realistic Mode" - a game mode, which is as close to reality and lets you enjoy all the features of management of helicopter gunships.

Features

Feel like a real combat helicopter pilot, sitting in the cockpit, in full conformity with the present.
Use all the firepower of the Apache AH-64D Longbow.
16 multi-role missions with various landscapes of the Earth.
Advanced system level of complexity: from training to complete the realism of situations.
Realistic sound effects, original soundtrack with the participation of a live orchestra.
High-detail aerial and ground facilities.
Dynamic lighting, volumetric clouds and explosions.

Sharing the passage of single missions with support for up to 4 players simultaneously.
Support for spam: achievements and friends.

Aircraft

The main web page for the game shows several different aircraft including A-10's and drones. However developers have commented that these aircraft will not be playable in the game.
All playable aircraft can be customized with decals. In addition, the player can choose different control layouts in correspondence to their controller.

Multiplayer

Apache supports local and online multiplayer. During the local multiplayer, two players can play on the same console sharing the same view as pilot and gunner in one helicopter.
Online multiplayer allows co-op missions where each player pilots their own helicopter up to a maximum of four players.

Processor: Intel Pentium 4 3200 MHz (or equivalent)
RAM: 2048 MB
Graphic card: NVIDIA GeForce 8600 256 MB or ATI Radeon X1950 256 MB.
Hard disk drive (HDD): 3 GB free disk space for installation of the game.
Operating System: Microsoft Windows XP SP3, library DirectX 9.0c.
Sound Card compatible with DirectX (AC `97 or similar);
Internet connection: 56 kbps / c
Keyboard, Mouse.

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Anno 2070




Game Trailer:

Game Story:

Summary

The scenario is set in the year 2070. Global warming has melted the Arctic ice cap, which has raised the global sea level so high that what used to be mountains are all that remains of land. The game has three factions: The Eden Initiative (referred to as the "Eco's"), Global Trust (referred to as the "Tycoons"), and the S.A.A.T. (referred to as the "Techs"). Eco's are environmental and build sustainable cities, but are inefficient and slow to expand. Tycoons are industrious and expand quickly, but have problems with pollution and dwindling resources. The Tech is a support faction available to the other two, and they are useful in researching the latest and most powerful technologies.

Game Info

The game-play includes "World Events"; special missions offered only for a limited time, allowing all players to band together and complete the missions. Completing missions will reward players depending on how many people participate.
  • First event: Neo Skulls Pirates - players answer the World Council's call to war against the pirates who threaten humanity with nuclear missiles.
  • Second event: Project Eden - players help the Eden Initiative activate "Former" technologies, which are high-performance air and water filtration systems, to fight pollution on islands.
  • Third event: Global Distrust - players help the Global Trust to prevent a global recession by expanding trades and decrease taxes to attract more inhabitants.
  • Fourth event: The Nordamark Conflict - players need to mediate a confrontation between Global Trust and Eden Initiative in a region called Nordamark with diplomats and a nuclear submarine, Orca.
There are also "Current Events", where a player can complete a particular quest for one of the three factions to gain rewards. Current Events change daily, unlike World Events, which can be around for several months.

In Anno 2070, politics are no longer defined by countries, boundaries, religions, races, etc., but how humans choose to produce energy. All humankind rally under one global government where the three main factions of the game control the world's decisions. Players can also vote for a World President and vote in Senate Council. Participation will give different effects to all players, depending on who is president or what bill was passed, until the next cycle of voting begins. For example, voting for the Tycoons' CEO Skylar Banes will increase productivity of manufacturing buildings.

Players can also gain achievement and rewards from just playing the game. Players can customize their Ark to fit personal preference, which only is for aesthetic, as well as gaining special rewards that affect gameplay.

Resources and technology upgrades can be carried on Arks, and be used in another game in "Continuous Mode".

Factions

  • Tycoon - Leader: Skylar Banes, CEO. This faction is representative of the Global Trust, Earth's number one leading energy supplier in 2070. Tycoons like to exploit resources quickly for immediate use, which leads to workers that are richer and can pay more taxes. The economy of a Tycoon player accelerates early in the game and declines gradually near the end, as their non-renewable resources run out (Tech's technologies can mitigate this setback however). In turn, Tycoons decrease the eco balance and affect the environment negatively. Tycoons rely on coal and nuclear plants for power, and their citizens enjoy hamburgers, wine and spending time at the Casino. Tycoon citizens do not worry about negative eco balance as much as their Eco counterparts, but they can't gain benefits from positive eco balance. To increase eco balance, Tycoons can build, for example, CO2 reservoirs and waste compactors.
  • Eco - Leader: Seamus Green, founder and spiritual leader. This faction is representative of the Eden Initiative, Earth's most influential environmental organization. Ecos rely on green technology to create their cities, which preserve nature and help the eco balance. Their cities are inefficient and slow to prosper, but Ecos' economy will be steady and reliable until the game's end. Ecos rely on wind and solar power, and their citizens enjoy drinking tea, eating health food and listening to orchestral music. Ecos are affected by negative eco balance more than Tycoons, but they can also benefit from a positive eco balance. To increase the eco balance, Ecos use ozone generators and weather changing stations, etc.
  • Tech  Leader: F.A.T.H.E.R., super-intelligent AI. This faction is representative of the S.A.A.T. (Scientific Academy for Advanced Technologies), and are the supreme inventors of technology and masters of the underwater world. They designed the Ark and E.V.E. (the player's in-game advisor), as well as building plans for aircraft, submarines, and missiles. Tech is the only faction that can live and work underwater on submerged plateaus. Farming algae and mining diamonds are a few things they can do underwater. Tech can research hydroelectric dams for energy and utilize marine current power plants underwater. Their people are scientists and like to study in research buildings. To advance to a higher level, their citizens need algae processed food from underwater cities, and they like to drink energy drinks (made from coffee and sugar).
 Supported OS : Windows XP SP3 / Windows Vista SP2 /Windows 7 SP1
Processor:
Intel Core2 Duo E4400 2.0 GHz or AMD Athlon64 X2 3800+ 2.0GHZ
RAM:
2 GB Windows XP - Vista - Windows 7
Video Card:
512 MB Direct X  9.0–compliant card with Shader Model 4.0 or higher (Radeon HD2600XT / GeForce 8800GT or better)
Sound Card:
Direct X 9.0 – compliant sound card
Direct X Version:
Direct X  June2010 or newer
Hard Drive Space:5
GB
Peripherals Supported:
Keyboard, Mouse
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Anno 1404




Game Trailer:

Game Story:

Gameplay

As with other Anno games, the player, at the will of their unnamed country of origin, creates and manages their fief aside AI players. The player must colonize islands, plan settlements, set up factories and farms to meet their citizens needs, enter diplomatic relationships with AI players, and engage in naval and ground combat with others. 

One of the main foci of the game in the "city building setting" sense centers around the construction of monuments, namely a Gothic cathedral and an Arabic mosque. The construction phases of these monuments are dependent on certain preconditions which have to be met in order to continue building. The player also needs to stockpile building material in order to commence such a project. The process of the construction of the cathedral resembles very closely the castle/palace (and Asian Dragon Temple) feature that was displayed in 1404's predecessor, Anno 1701. 

Trade is an essential element of forward progress. Occidental populations can not grow past a certain level of success without Spice, and later Quartz, that can only be generated in Oriental lands. Although populations generate taxable income, it is difficult to generate enough gold to make meaningful capital investments without extensive trading. This is simplified by an automatic trading process that allows an island to make resources available to visiting merchant ships. 

As the player progresses through the game, he gains access to naval vessels and troops which allow him to invade and ultimately to defeat other players. Anno 1404 features an updated interface, bigger islands and worlds to explore, a sandbox mode and other features new to the Anno series.

Campaign plot

The campaign begins when the player is sent to administer a fief granted to him by the Emperor, in the Occident. The Emperor is unwell and Lord Richard Northburgh, cousin and treasurer of the Emperor, is building a magnificent Cathedral to pray for the Emperor's health. Meanwhile, Cardinal Lucius is making preparations for a Crusade against the Saracens of the Orient, aided by Guy Forcas. 

In the first few chapters of the campaign, the player learns the basics of game-play and the economy by assisting Northburgh and Forcas with supply and construction tasks, as well as meeting some of the other main characters. 

As the Crusader ships leave the harbor, North-burgh begins to uncover clues to a mysterious plot. He and the player travel to the Orient and befriend the Grand Vizier of the Sultan, Al Zahir, who helps the player to defeat a band of Corsairs and break up a child trafficking scheme. The plot thickens as further clues reveal that a main character is implicated in a sinister conspiracy to overthrow the Emperor himself. Because he comes too close to the truth, Lord North-burgh is captured and the player is tasked with unraveling the mystery. 

Over the next several chapters, the player must win over new allies, convince the leaders of the Crusade that they are being manipulated under false pretenses, and survive dire circumstances in order to defeat the villains and restore the Emperor to his rightful place. 

The campaign is divided into eight chapters and each chapter can be played on 3 different difficulties: easy, medium plus hard. Apart from the story elements, the campaign serves as a tutorial to prepare the player for the more rigorous scenarios and continuous game modes. 

All of the main characters encountered in the campaign are also encountered in the scenarios mode and can be selected as computer opponents in continuous games, although the actions of the characters during the campaign are unrelated to their actions in these modes apart from having similar personalities. Lord Northburgh and Al Zahir act as mentors and trade partners in the other modes, much like they do in the campaign.

Features in 1404

Anno 1404 has several new features that distinguish it from its three predecessors: Anno 1503, Anno 1602, and Anno 1701. These features include:
Occident and Orient
As was the case in Anno 1701, the game world is divided into two culturally distinct zones. In Anno 1404, these zones are inspired by, though not intended to be historically accurate to, northwestern Renaissance Europe and the medieval Near East, referred to as the Occident and the Orient respectively. One of the major differences between previous entries in the series and Anno 1404 is that players are required to build both occidental and oriental settlements simultaneously in order for the inhabitants of their settlements and available buildings to advance. Despite the addition of player-managed oriental settlements, the Occident remains the primary focus of the game. The Orient acts more of a trading partner in order for Occidental people to advance in class. In order for this to occur, Oriental goods such as spice, indigo and quartz must be produced and shipped from Oriental colonies.
Housing levels
There are a total of six levels of housing including both occidental and oriental settlements (one more than the levels included in Anno 1701). The four occidental levels are peasants, citizens, patricians and noblemen. The two oriental levels are nomads and envoys. In the Occident, the player starts by building peasant housing, and in the orient, the players start by building nomad housing, both of which advance when conditions are met. These conditions include the acquisition of goods as mentioned above, as well as the construction of specific buildings, such as a debtor's prison, bath house or a cathedral.
Civilization class ratios
In Anno 1701, every residential structure could be advanced to the uppermost class, so a city could be entirely made up of Patricians by the end of a game. In Anno 1404, a number of peasants are required to support a moderate amount of citizens who in turn support a number patricians and noblemen. There are several other factors that can impact the ratio of lower class to upper class, however. For instance, the number of envoys settled in the player's oriental settlements will satisfy a sum of the peasants and citizens required to support patricians and noblemen in occidental settlements.
New goods
Since the game takes place in the year 1404, the range of goods available is significantly different from the goods available in the previous games, which took place later in history (although goods like fish and beer were retained from the previous installments). Some of the new goods include spices, bread, meat, candlesticks, leather jerkins, and brocade robes for the Occident and dates, milk, carpets, pearl necklaces, and marzipan for the Orient.

Quests

Although quests are not new to Anno 1404, both it and its expansion, 'Anno 1404: Venice,' feature far more quests than previous games in the series. Quests are given at different intervals to the player by neutral powers, mentors like Northburgh and Al Zahir, and from various people living in the player's settlements. Computer opponents, if they become allies through diplomacy, will also offer quests to the player. Quests offer rewards such as honour points, ships, gold, goods or upgrades for settlements or ships (such as items to boost goods production in a settlement or increase the firepower of a ship). There are several quest types, including fetch quests, reverse fetch quests, sinking enemy ships, or finding specific individuals in a settlement (a mini game similar to Where's Waldo). Some quests of these quests can be quite complicated, with multiple smaller quests in the chain. The 'Anno 1404: Venice' expansion adds 300 new quests and two new types of quests: trading race and ship boarding. 
OS: Windows 2000/XP/Vista
Processor: 3.0 GHz CPU
Graphics:128 MB video card
Ram:1GB
Hard Disk Space:6GB
Keyboard and Mouse
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Anna




Game Trailer:

Game Story:
Anna is a first-person horror adventure that explores the darkest depths of the human psyche. Set in an abandoned sawmill nestled high in the mountains, Anna challenges you to uncover horrific clues and use them to solve puzzles related to your character’s dark past.  As you play, Anna will change locations and unveil new secrets. The way you play will not only determine the mental health of your main character, but will also lead to one of three possible endings.

Features

  • A haunting  tale of psychological terror
  • Three possible endings, each determined by the player’s actions in the storyline
  • Physics-based environmental puzzles
  • A faithful 3D recreation of the Italian countryside and a sinister sawmill that await your exploration
  • Atmospheric soundtrack
  • Brain-twisting puzzles to solve and horrific clues to uncover
 Operating System: Windows  XP / Vista / Se7en
CPU: 3 GHz
RAM: 1 GB
Video: 256 Mb
Sound Card: Sound device compatible with Direct X  9.0
Free space on hard disk: 1 GB  
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Alone in the Dark




Game Trailer:

Game Story:

Gameplay

The gameplay in Alone in the Dark differs greatly from other games in the series. It is set out through DVD-style "episodes", where the player can choose to start the game from the beginning, or choose to skip to a section if they get stuck. If they choose to do so, the past events are recollected in a "Previously on Alone in the Dark..." cutscene at the start of the episode.

Alone in the Dark has an interchangeable first and third person camera, and puzzle solving style gameplay. The environment plays a big part of core gameplay, as the player can pick up any object (such as pipes, wood, etc.) and use it as a melee weapon. It can also be used to smash in doors, and knock objects over. Fire is generated in real-time, as objects can be set alight by holding it over the fire, and it can be extinguished. If the fire isn't extinguished fast enough, the flames will continue to regenerate. The player can pick up objects, and combine to make different styles of weapons, however, only some objects can be combined with others. Any object which is shot at or thrown will be destroyed instantly.

If the player takes damage, open wounds appear on Edward's outfit. The player must use a medical spray, or if the wounds are too deep, use bandages to heal themselves. If Edward takes too much damage, the screen will flash red, and a heartbeat sound will be heard indicating that he is bleeding out.

Plot

The game begins with Edward Carnby, a paranormal investigator and the main character, being taken to the roof of the building he is in to be killed. The guard is killed by an unseen force, allowing Edward to escape. He has amnesia and doesn't remember anything. As he wanders the building looking for a way out, he witnesses several people being killed or possessed by "demonic" forces. During his search for an exit, he meets Sarah Flores, an art dealer (city planner in the PS2/Wii version). Together, they make their way to the parking garage, where they find Theophile Paddington, an old man who claims to know what’s going on. He says that the chaos in the building was caused by a stone that, until recently, was held by Edward. It had been taken from Edward by a man named Crowley, who released its power. Paddington has the stone now, and finally states that in order to end the chaos, Edward must follow the "Path of Light", before it is too late.

The three of them take a car from the garage and head out into the city, finding it in the same kind of chaos as the building they just left, after outrunning an apocalyptic earthquake with giant fissure wiping out the streets as it follows them they crash the car in Central Park. There, Paddington claims that he lacks the strength to continue. He hands the stone over to Edward and asks him and Sarah to meet him at the museum, then kills himself.

On the way to the museum, Edward finds out that his last name is Carnby. He tells his name to a doctor that he meets who tends to his wounds. As the doctor checks Edward’s medical history, he informs Edward that the only Edward Carnby in his records disappeared in 1938.

At the museum, the ghost of Paddington explains more about the stone. It contained Lucifer after he was cast out of heaven, until Crowley released him. Lucifer now wants to use the stone to bring about the end of the world. Paddington tells Edward that there is a secret in Central Park that will allow Edward to stop Lucifer. As Edward makes his way back to Central Park, Sarah remains at the museum, e-mailing excerpts from Paddington’s diary that she believes will help Edward. Once at Central Park, Edward meets Hermes, who holds a stone similar to the one that Edward has.

Edward and Hermes return to the museum to find Crowley holding Sarah at gunpoint, demanding Edward’s stone. Edward shoots Crowley in the head, then Hermes opens a cavern in the museum that leads to Lucifer’s gateway to reality. Hermes combines his stone with Edward’s then tells Edward that Lucifer will soon be reincarnated. As Lucifer begins to take Edward’s body, Sarah grabs the stone to prevent Edward from being possessed. At this point, the player is presented a choice to shoot Sarah to prevent her from being possessed, or do nothing. If the player chooses to shoot Sarah, Edward becomes possessed by Lucifer. Otherwise, Edward and Sarah hug and say goodbye as Sarah is taken over. Lucifer, who possessed Sarah, taunts Edward and asks him how it feels to be alone, to which Edward responds, "I'm used to it", and walks away as the game ends. It is unknown what happens to Edward, Sarah, and Hermes.

Alone in the Dark: Inferno

Alone in the Dark: Inferno is the PlayStation 3 version of the game, which was announced at the 2008 Games Convention in Leipzig. It addresses a number of gameplay issues found in the Xbox 360 version, such as the additions of full 360° camera control, a more zoomed-out third-person camera view, a more user-friendly inventory system and tighter driving mechanics. It also includes an exclusive new gameplay sequence found in Episode 6. The demo was released on the PlayStation Network on November 1, 2008.

Connection to Uwe Boll film

Originally, the game was to coincide with the release of the film version of Alone in the Dark. However, developer Eden Games decided to delay the game and rework it entirely from scratch, making it seem like the film appeared to deviate from the Alone in the Dark game franchise, save for the fact that the film was in some ways a sequel to Alone in the Dark: The New Nightmare.
Operating system: Windows Vista SP2 / Windows 7
CPU: 2.8 GHz Intel Pentium 4 or Athlon 64 2800+
Video Card: NVidia GeForce 7600 or ATI Radeon X1650 or better
RAM: 2GB
Disk space: 8.5GB
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